Defend your planets, moons and space stations from waves of alien attackers across 10 escalating levels.
Each turn you give orders to your units, then click End Turn. All units — yours and the enemy's — execute their orders simultaneously.
Ships start in stable circular orbits around the sun. Each turn, gravity from the sun (and large planets) affects every ship's trajectory. Apply Thrust to change velocity. Energy cost scales with thrust magnitude and ship mass. The projected trajectory preview shows your gravity-accurate path — green = stable orbit, yellow = escape trajectory.
When purchasing ships you can choose a hull material. Materials affect mass (heavier = more thrust energy), hull strength, shields, energy capacity, and weapon power. More exotic materials cost extra credits.
Weapons fire at enemies within range. Damage hits shields first, then hull. Ships destroyed when hull reaches zero.
Earn resources each turn. Spend them on the Tech Tree — three randomly-themed branches (Offense / Defense / Utility), six tiers each. Upgrades persist across levels.
Before each level begins you may spend resources to purchase additional ships, orbital forts, or minefields and place them in the inner solar system.
Click the canvas to place the selected unit. Right-click to cancel placement.
You have defeated all alien forces across all 10 levels. The solar system is safe — for now.